![]() ![]() ![]() This achieves the illusion of detail on the mountains when you're on the track without tanking performance. To make the scenery surrounding the track, I used Quadspinner Gaea, generated a normal map and color map of the finished terrain, exported the heightmaps as static meshes with the Mesher node, optimized the meshes in Blender, then applied the textures to the same optimized meshes after a bit of UV tweaking. To make the new Brick Rigs-themed buildings, I ripped the current building textures from the game using UE Viewer, then created new, relatively simple meshes using a tiling-texture multi-UV method to achieve the same look. There are many tutorials online to teach you this baking process! brv importer addon for Blender ( available in the Brick Rigs Discord in #mod-uploads ), added bevels to the bricks (after painstakingly fixing the meshes), then baked normal maps onto brand-new low-poly meshes. To make the new Brick Rigs-themed props, I used Adobe's wonderful. I hope this is not everything they are going to add and actually add the admin password or just abandon it.To get the map to work in Brick Rigs, I mostly used the unofficial Brick Rigs SDK. You can comment on any other things you have found. Currently unable to use the map to teleport, even in singleplayer. It might even allow players to use mods that they have not installed themselves. This is could allow the possibility of mod compatibility across different servers. However, when creating a server the host now has the option to 'allow different mods' and this info can be seen above a servers description. This applies to both map and weapon mods regardless of whether they are in the 'Paks' folder or a custom '~mods' folder. Mods are currently incompatible at this moment. Which is unfortunate for a fair number of players (This could just be a temporary issue, hopefully). New Raytracing and DLSS features under video/graphical settings. There are also two others, Navy uniform and Snow/Winter uniform. New camo outfits for BRAF and Desert Worms. I have compiled a list of my findings so far. 89Covet.:As some of you may know, the 1.6 Beta in experimental mode was released today. I will be updating this main post if you guys have any other noteworthy contributions. It is just an experimental beta and there will be adjustments and changes before the final version. There are probably several more changes and possible issues I haven't covered. More of the Pickup Truck and Caravan props are present across the maps: Bricksville, City and Canyon. Time of day Ui changed long with some other server settings Ui. See the main patch notes for how you can still access raytracing.) (Edit: - These features have been disabled due to various issues. Bright lights now have a lens flare effect, even brake lights for example. Because of the new graphics features, working mirrors are now possible. Seats now have assignable exit locations. A variety of new actuator bricks in several shapes and sizes. Switches can now have custom names e.g 'lightswitch' or 'doorbell' BRAF now spawns with Woodland as their default uniform and DW spawns with desert. New camouflage clothing options are available. Has missiles with different munitions, some of the missiles are even guided. There is now a slider which allows you to select a specific amount of players. Maximum Player count has now been increased from 16 to 32. Allow selecting an authoritative seat for actuators with custom input channels again Decreased camera shake intensity for small explosions (explosive ammo) Fixed not being able to fire gun indirectly via switch as passenger when dummy is inÄriver seat (now that's a very specific bug) Fixed private server filter in server browser not working Fixed rain sound continuing after changing weather Fixed local saves being overwritten when saving vehicle spawned by other player Fixed being able to switch to first person camera in vehicles without seats Fixed missiles being invisible in multiplayer ![]() Fixed guided missiles not being spawned when firing without a player in the vehicle Fixed ban duration being limited to 14 days Fixed interaction buttons appearing on random HUD icons Fixed icons on map sometimes not being clickable The patch also includes the following changes: If you want to continue using it you can add -dx12 to the start options on Steam. Ray tracing and Direct X 12 have been disabled as they caused too many issues. Another patch is out on the experimental branch. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |